Zack Snyder veering more into Michael Bay territory with the “comedy” and character arcs in this one. It’s way too long, with a couple of subplots that could have been excised for a tighter pace. However, my two biggest gripes concern the cinematography and the zombie choices.
Zack Snyder lensed this film instead of his long time collaborator and DP, Larry Fong (who gets an admittedly funny cameo on a large ad outside of a casino). His choice to shoot everything with such a shallow depth of field for the entire runtime was completely misjudged. It was counterproductive to seeing the Vegas world that, once briefly in focus, was the most interesting part. Instead, we’re constantly tight on faces and spaces, which I suppose is one way to make the viewer feel as claustrophobic as the characters, but with so much frenetic action, everything just becomes a blur. The costumes, makeup, surroundings, everything is lost in service of the bokeh. It’s a disappointing choice for a director who often has a great visual flare and an eye for composition. Perhaps the allure of 8K digital cinema was too much to pass up.
Second, giving the zombies additional skills and personalities ironically makes them less scary. I don’t need my zombies to make deals with humans, impregnate each other, know parkour and martial arts, and wear capes. I need relentless f**kers who have one goal: kill every living thing. Slow or fast, don’t care. But they can’t be malleable, at least not in a Zack Snyder heist film where said skills don’t matter except to fill plot (i.e. script) holes. I need our characters to be in constant fear for their lives the moment they step outside.
Finally, every death, and entire exchanges of dialog, was predictable from the jump. So in the end, while not entirely bored, I wasn’t scared nor thrilled. Just squinting to focus.